AI Insights · Timothy · October 2022
Top 5 PVP Games on Android in Colombia: Q3 2022
Discover the performance of the top 5 PVP games on Android in Colombia during Q3 2022, including trends in downloads, revenue, and active users.
During Q3 2022, the PVP gaming landscape on Android in Colombia saw significant activity. Here’s a breakdown of the performance of the top 5 PVP games based on data from Sensor Tower.
Stumble Guys from Scopely experienced varied trends throughout the quarter. Weekly revenue showed consistency, peaking at around $4.4K in the last week of June and fluctuating around this mark with minor dips and rises, ending the quarter at $3.7K. Downloads saw a notable spike, especially in mid-September, reaching 174.9K, before dropping to 110.7K by the end of the month. The game also saw a decline in active users, starting at 670.7K and peaking at around 798.8K in early August, then decreasing to 651.5K by the end of September.
Subway Surfers by SYBO Games maintained a steady revenue stream, with weekly revenue peaking at $201 at the end of June and experiencing minor fluctuations throughout the quarter, ending at $126. Downloads saw a general decline from 101.4K in late June to 67.6K by the end of September. Active users followed a downward trend, starting at 5.2M and dropping to 4.7M by the quarter's end.
Free Fire: 7th Anniversary from Garena International I showed strong revenue performance, consistently hovering around the $14K mark throughout the quarter, peaking at $14.8K in mid-September. Downloads fluctuated, with a high of 89.8K in mid-July and a low of 50.1K in mid-September. Active users remained relatively stable, starting at 1.8M and ending the quarter at 2M, with minor fluctuations in between.
Parchisi STAR Online by Gameberry Labs displayed consistent revenue, peaking at $3.5K in mid-September. Downloads varied significantly, peaking at 83.2K in early August and dropping to 42.9K by the end of September. Active users experienced growth in early August, reaching 188K, but saw a slight decline to 160K by the end of the quarter.
Roblox from Roblox Corporation maintained strong revenue figures, peaking at $5.6K at the end of June and fluctuating around this mark throughout the quarter, ending at $5.4K. Downloads saw a general decline from 73.1K in late June to 54.6K by the end of September. Active users showed a steady increase, starting at 2.1M and reaching 2.3M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.